Imperium Galactica 2 Alliances Ver 114 English Full Working
Primer motivacionnogo pisjma v magistraturu na russkom yazike. Enter isolated skirmishes and large-scale battles, on the surface of strange planets and in the void of deep space through Imperium Galactica II: Alliances, a sequel to the 1996 3D real-time strategy. The game is designed to provide a broad, seamless galaxy for players to explore, colonize, defend, and conquer on their own terms. A variety of options allow players to focus on the aspects of gameplay they find most appealing while the computer handles other duties and micro-management. The game combines elements of classic empire-building games like Master of Orion and groundbreaking real-time strategy titles like Homeworld into a new, more comprehensive experience of space faring culture. Three races vie for control in this universe; the inquisitive humans, the militaristic Kra'hen, and the diplomatic Shinari.
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Each seeks to capitalize on its strengths and perhaps exploit the weaknesses of the others, though each has its own unique end goal. Players can guide any of the three through a fully developed storyline whose final chapter they ultimately will determine themselves. Some games are easy classified by genre; some are a mixture of standard genres. Imperium Galactica is one of the latter. It could be described as a potpourri of a creation sim, a game of exploration and a 3D real-time strategy. The ultimate goal is creating a space empire and achieving supremacy over all other races. You can do this either by using raw power, diplomacy or trade.
Initially, you have to choose one of the three races available that you will lead during the rest of the game. Each of the races has its own features as well one specially enhanced characteristic, which will usually influence the tactics you will have to choose. The authors claim that it is virtually impossible to play the same game twice because the campaigns are randomly generated (If anyone out there is sufficiently persistent to try that out he might let us know if it is true;). You start the campaign with only one planet, a small fleet and some credits to finance your empire. First, you will have to explore the surrounding space in order to find planets suitable for colonization. Each planet will be a colony for itself. The people (or whatever you choose instead of them) will inhabit it only if its living conditions are good.
If you keep building only industrial and military complexes the people will become unhappy and start leaving the planet. This is why you will have a great number of civilian objects at your disposal. The more content your citizens are the higher taxes they will be willing to pay. The taxes can be set for each planet individually, or for the whole empire. If you set the taxes too high or make the people unhappy for some other reason they will start rebelling, which will induce additional expenses.
You will often have to use diplomacy and espionage in settling scores. Diplomacy allows you to solve disputes in a peaceful manner. Your diplomatic stance will depend on your overall power: You will be an equal partner in deals with those of approximately same strength; you will be able to put those weaker than you under pressure, or grovel before those who are in advantage. Diplomacy also allows you to exchange or trade technologies and planets. Espionage will allow you to reach certain information that you wouldn't be able to acquire in another way. If your spies get caught, however, you can get in some trouble, and if you send too many spies to one empire it will probably declare war on you.
Apart from gathering information your spies can also be used for various offensive actions on foreign grounds: they can sabotage buildings, ships, or even attempt assassinations. You will need spies for completing a great number of your quests.